

If the AI does that, in the third round, if the opponent advanced again in the second to get to the tanks and didn't fire the Rogues, they can cause serious damage and the tanks can finish easily. If the AI realizes there are Rogues in the team, it could pull back the tanks in the battlefield allowing the Rogues to advance some more. The opponent now would attack with 6 units and would be able to destroy 2 of the three tanks. In the second turn, the Rogues may have already move something like 6-8 hex slots depending on terrain conditions and the tanks COULD finish with two of opponents.

And the 4 tanks, in the worst scenario, will be reduced to 3 (2 with full health and one with 2/3).

If tanks threaten less than Champions, the Champions will go down first (without critical hits, 4 rounds) and provide the Chivalry bonus. Considering a stupid set of movements where all tanks and Champions advance all hex slots they can in the first round even if they can't have a first hit. Click to expand.But I'm not saying a defensive army full of Rogues, only one or two, just in case you need to deploy two strong defensive armies but you have only 12 good units.Ĭonsider this scenario: 4 Assault Tanks, 2 Champions and 2 Rogues in the same team.
