

I'm not exactly an expert on game balance, but that seems like it has enough problems to significantly reduce the depth and viability of psi or semi-psi playthroughs, to the point where most of them are fundamentally the same, with the same basic handful of abilities, always by really good players who can leverage the extreme weaknesses of psi to make the game work for them, but even then it's more difficult than using other methods and for no real benefit other than "it's fun". Psi doesn't seem powerful enough to justify not using anything else and many disciplines are completely useless unless you are a pure psi character, and even then, many of them are overshadowed by others, which puts psi in this weird no-mans-land where it's not useful unless you're a purely psi character, and being a purely psi character is generally not worth it overall. I know they can be done (I have seen lets plays of them), but they all tend to rely on a handful of disciplines to the exclusion of all else, and are mostly "challenge" playthroughs rather than a legitimate build option. I am one of those people who have tried multiple Psi-only playthroughs and failed, as I usually find it's just not worth it. I guess difficulty scaling is the best approach, but not sure how possible that is in Dark.Īny chance you're going to do things with PSI powers? I know you've already touched them a little, but there are skills that I think need a complete rework from scratch because of how completely useless they are (remote electron tampering? although I guess that's fixed by the alarming cameras mod, but still) and some which are pletely weird, like Remote Circuitry Manipulation which seems far too niche to be even remotely useful unless you've somehow gone a 100% psi build (and even then, it's probably cheaper CM wise to get some points in hacking, I haven't checked).ĭon't even get me started on the WormSkin armor. Anything below that and it was just a bad upgrade.

I think so far the only change I fundamentally disagree with in this mod is the Tank revert, as Tank was always kind of bad, except on the highest difficulty where it was good.
